Thesis Proposal

सांख्य (Samkhya)

Concept

A deep game based on an ancient Indian philosophy (Samkhya) and derealisation.

What is Samkhya?

Samkhya as ‘Enumeration’

The set of 25 basic principles

Fig. 1: The set of 25 (‘The Encyclopedia of Indian Philosophies, Volume 4: Samkhya, A Dualist … – Gerald James Larson, Ram Shankar Bhattacharya – Google Books’ 2025)

The set of predispositions

Fig. 2: Enumerations relating to fundamental predispositions (‘The Encyclopedia of Indian Philosophies, Volume 4: Samkhya, A Dualist … – Gerald James Larson, Ram Shankar Bhattacharya – Google Books’ 2025)

The set of realms

Fig. 3: From Bramha to a blade of grass (‘The Encyclopedia of Indian Philosophies, Volume 4: Samkhya, A Dualist … – Gerald James Larson, Ram Shankar Bhattacharya – Google Books’ 2025)

Key Research Questions

Author’s illustration

How can the dualist philosophy of Samkhya be used, to communicate indian culture and emotions through video game mechanics

How can derealisation be leveraged in video games? Should it be leveraged or is it better to avoid it?

Author’s illustration
Fig. 4: Diagram of a trance(‘(118) Designing a Trance: Meditation and Game Design – YouTube’ 2025)

Should meditation be used in video games, and if so, how can meditations be used in video games?

Why it works

  • There is a gap in the market for a game that explores indian philosophy, which is fundamental to understanding its culture or people
  • The indian gaming market is one that shows massive potential for growth. (‘Topic: Media and Entertainment in India’ 2025)
  • Building a groundwork for people to jump off of and make games for this market proves to be useful.
  • Although games like Raji, and Asura exist, they have not been built as deep games, and rather align more into a genre and aim to be more predictably appeasing rather than explore anything new.

Target Audience

There are two sets of audiences:

  1. The Indian audience is an obvious one, which is a huge growing market by itself but has its own challenges, like access to technology and many people refuse to pay for games. The Indian audience could gain a lot of insight from understanding the dualist philosophy that their cultures and religions have originated from, and the game could also help them with their desire to be represented in a sea of other video games.
  2. there a general audience that might have the curiosity, and could learn something new or gain some sort of understanding of a different culture. I want to be able to articulate this philosophy in some sense.

Key Issues associated with the Project

  • In 1955, Satyajit Ray created Pather Panchali, which was a film that had a lot of dualist themes, like death and impernanence, and modernity and tradition.
  • Although this film didn’t do too well in the indian cinema, or the mainstream audience, it inspired many filmmakers around the world like Wes Anderson and Martin Scorsese, who use themes of duality or indian culture in the films that they went on to work on.
  • Making a deep game about indian philosophy provides a jumping off point for other creators to use, even if at the risk of not being able to sell the game.

Approach

Final Artefact Format

  • I want to make a prototype of a game in Unreal Engine.
  • I have done experimentation previously with making a game with samkhya philosophies and learning unreal engine:

Previous related projects:

Timeline

  • I’ve learnt from working on previous projects, that dedicating a high amount of time on researching, and getting the initial idea right, is extremely important for developing a prototype.
  • At the same time, I want to acknowledge that I’m new to working with Unreal Engine, and would require some buffer time in case I run into any problems.
  • On a high level, I have about 10 weeks left, assuming that everything goes smoothly, I want to dedicate about 4 weeks to pre production and 6 weeks to production, with the aim of making a high quality vertical slice prototype that is open for changes and easily scalable to a full game after the end of the thesis project.
  • I also want to integrate learnings from my previous projects, like maintaining a git repo, a QA Excel Sheet and a agile scrum system to log all my tasks.

Bibliography

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DEHEJIA, Vidya. 1990. ‘On Modes of Visual Narration in Early Buddhist Art’. The Art Bulletin 72(3), 374–92.

DR. N. C. PANDA and Dr Sivanagi Reddy EMANI. 2018. Temple Architecture of India. First Edition. Delhi (India): Bharatiya Kala Prakashan.

‘India: Value of the Media and Entertainment Industry 2026’. 2025. Statista [online]. Available at: https://www-statista-com.eu1.proxy.openathens.net/statistics/235784/india-value-of-the-media-and-entertainment-industry/ [accessed 20 Jun 2025].

LUKOFF, Kai et al. 2020. ‘From Ancient Contemplative Practice to the App Store: Designing a Digital Container for Mindfulness’. In Proceedings of the 2020 ACM Designing Interactive Systems Conference. 1551–64. Available at: http://arxiv.org/abs/2006.09521 [accessed 4 Feb 2025].

Pather Panchali [Film]. 1955. Government of West Bengal.

‘(PDF) A STUDENT’S HANDBOOK OF INDIAN AESTHETICS NEERJA A CONTENTS’. 2025. ResearchGate[online]. Available at: https://www.researchgate.net/publication/357866846_A_STUDENT’S_HANDBOOK_OF_INDIAN_AESTHETICS_NEERJA_A_CONTENTS[accessed 17 Jun 2025].

RUSCH, Doris C. 2017. Making Deep Games : Designing Games with Meaning and Purpose. Boca Raton, FL : CRC Press, Taylor & Francis Group. Available at: http://archive.org/details/makingdeepgamesd0000rusc [accessed 17 Jun 2025].

SWINK, Steve. 2009. Game Feel: A Game Designer’s Guide to Virtual Sensation. Morgan Kaufmann Publishers/Elsevier.

‘Temples of South India – V. V. Subba Reddy – Google Books’. 2025. [online]. Available at: https://books.google.co.in/books?hl=en&lr=&id=c08qf7d2TZQC&oi=fnd&pg=PA3&dq=temples+of+south+india&ots=H0gisoo6WI&sig=KHJMUEBCd7gVYx3yrzvpZ97CmXE&redir_esc=y#v=onepage&q=temples%20of%20south%20india&f=false[accessed 17 Jun 2025].

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‘The Encyclopedia of Indian Philosophies, Volume 4: Samkhya, A Dualist … – Gerald James Larson, Ram Shankar Bhattacharya – Google Books’. 2025. [online]. Available at: https://books.google.co.in/books?hl=en&lr=&id=bqr_AwAAQBAJ&oi=fnd&pg=PP1&dq=philosophy+of+samkhya&ots=85Dpyreu1D&sig=dLe-85tC1EK3Huxv_Q7nsh_pzKc&redir_esc=y#v=onepage&q=philosophy%20of%20samkhya&f=false [accessed 17 Jun 2025].

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‘Wandering Games’. n.d. MIT Press [online]. Available at: https://mitpress.mit.edu/9780262544245/wandering-games/[accessed 17 Jun 2025].

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