Games 🎲

All Games

SocKey

10/2025 – present

  • AI-driven adventure game exploring Socratic dialogue in 10-16 year old school children.

Samkhya

05/2025 – 07/2025

  • A deep game based on an ancient Indian philosophy (Samkhya) and derealisation.

Unreal Combat

05/2025

  • A version of the popular Atari game ‘Combat’ in UE5 using third-person controller templates and blueprints.

Gallos Kernow

03/2025 – 05/2025

  • A computer game targeted at school children, to support the development of their awareness and resilience.
  • An extremely early RTS prototype pitch of the game that would become ‘Gallos Kernow’

Samkhya (Early Prototype)

02/2025 – 03/2025

  • Create a temple of your art & keep reality and illusion balanced. Meditation increases reality, creating art increases illusion.

Reincarnation

11/2024 – 12/2024

  • A mobile game prototype based on Indian philosophies related to reincarnation.

Illusion of Choice

11/2024 – 12/2024

  • A game based on the prompt “the illusion of choice”

Gold Rush

11/2024 – 12/2024

  • A multiplayer FPS game built on the mechanic of balancing a platform

Dev Blogs

Thesis Proposal

सांख्य (Samkhya) Meaning “Enumeration” Key Research Questions How can the dualist philosophy of Samkhya be used, to communicate indian culture and emotions through video game mechanics?  How can derealisation be leveraged in video games? Should it be leveraged or is it better to avoid it? Should meditation be used in video games, and if so,…

Cornwall Council Project | Art & Visuals Development Blog | Part 2

Production In part 1 of the development blog, I went through all the different challenges we had faced in the pre production of the game, discussing the various GDDs and ideas that were being thrown around, and the response to the initial prototypes of the games. By the end of the third week, everyone in…

Cornwall Council Project | Project management Development Blog | Part 3

Production In part 1 of the development blog, I went through all the different challenges we had faced in the pre production of the game, discussing the various GDDs and ideas that were being thrown around, and the response to the initial prototypes of the games. In part 2, I showed all the different art…

Prototype 3 –“Metaphors”

(5/12/2024) Link to play — Prototype_3 Metaphors Introduction The prompt metaphors is one that I was pretty excited to work on because of my background in films, where a large part of what I was taught was to find metaphors and use them in the right art form. To take for inspiration, I started by…

Prototype 2 –“Small Map, Large Scale”

(21/11/2024) Link to play – – https://aviparmar.itch.io/gold-rush Brief Description This game presents two scenarios that directly relate to the core mechanic of balancing a platform.  The first, inspired by Charlie Chaplin’s Gold  Rush (The Gold Rush 1925), is of two travellers trying to collect as much gold as possible without tipping a house on the…

Prototype 1 –“Illusion of Choice”

(12/11/2024) link to play — Prototype_1 Illusion of Choice Brief Description You are a robot in a post dooms day world. A mysterious software update is pushed allowing  you to see colours. It’s your job to solve the puzzle using your colour switching ability, without overheating. The puzzle is meant to be simple to solve,…