UX & Product Design 📑

Games

SocKey

10/2025

An exploration of AI powered NPCs

Samkhya

05/2025 – 07/2025

A deep game/first person walking simulator based on ancient Indian philosophy

Gallos Kernow

03/2025 – 05/2025

Made for the Cornwall Council, an RTS game targeted at school children to support the development of resilience

Early RTS prototype pitch of the game that would become ‘Gallos Kernow’

Samkhya (Early Prototype)

02/2025 – 03/2025

Create a temple of your art & keep reality and illusion balanced.

Reincarnation

11/2024 – 12/2024

A mobile deep game prototype based on philosophies related to reincarnation.


SocKey | Developing & Designing AI powered NPCs

Brief SocKey is a game ideated by Adriane, a master’s student at University of Creative Arts, Canterbury, and developed by me. The game explores the idea of using AI powered NPCs to engage children with socratic conversations. Disclaimer, Sockey is very much a work in progress… Gameplay Contributions Initially given GDD Development SocKey was developed…

Samkhya Game Design

Having gathered all of the prior information, I wanted to design a game that fits into everything I’ve worked on. Taking inspiration from The First Tree, I made a simple outline for the mechanics of the levels of the game Overarching Design The overarching design was going to be a hub and spoke design, with…

Cornwall Council Project | Art & Visuals Development Blog | Part 2

Production In part 1 of the development blog, I went through all the different challenges we had faced in the pre production of the game, discussing the various GDDs and ideas that were being thrown around, and the response to the initial prototypes of the games. By the end of the third week, everyone in…